TNT
| Stackable | Yes (64) |
|---|---|
| Hardness | 0 |
| Blast resistance | 0 |
| Luminous | No |
| Block ID | 46 |
TNT is a block that, once lit, explodes when its fuse runs out.
Obtaining
Crafting
Breaking
Breaking TNT drops it, unless the player is holding flint and steel, which lights it instead.
Usage
Lighting
Lit TNT becomes an entity. Its fuse depends on what lit it:
| Lit by | Fuse |
|---|---|
| A player hitting it with |
80 ticks (4 seconds) |
| Redstone power | 80 ticks |
| Fire that catches it | 80 ticks |
| An explosion that reaches it | 10 to 29 ticks |
Lighting TNT costs the flint and steel no durability.
TNT lights when it is powered. It checks when it is placed, and at each block update from a power source: a lever, button, pressure plate, redstone torch, redstone dust or detector rail. A repeater switching beside it goes unnoticed.
Behaviour
Lit TNT
Lit TNT is thrown upward at 0.2 blocks a tick, with a push of 0.02 blocks a tick to the north. It then falls, and slides to a stop on the ground. An explosion throws lit TNT without destroying it.
Lit TNT explodes with a size of 4. The explosion breaks blocks with a blast resistance below 15.5, deals 65 damage at its centre, and sets no fire.
Data values
- Block ID:
46 - Entity network ID:
20 - Translation key:
tile.tnt