Slime

| Entity ID | 55 |
|---|
A slime is a hostile mob that hops towards players and splits into smaller slimes when it dies.
Spawning
Slimes spawn in every Overworld biome, in packs of up to 4, at any light level. They spawn only below y=16, and only in about one chunk in ten, fixed by the world seed.
On Peaceful no slime spawns, but slimes already in the world stay.
A slime despawns only when it is more than 128 blocks from every player. The chance of despawning beyond 32 blocks never applies to it.
Drops
Only a slime of size 1 drops anything: 0–2 slimeballs.
Behaviour
A slime is size 1, 2 or 4, at even odds:
| Size | Width and height (blocks) | Health | Damage |
|---|---|---|---|
| 1 | 0.6 | 1 | 0 |
| 2 | 1.2 | 4 | 2 |
| 4 | 2.4 | 16 | 4 |
A slime moves only by jumping. It turns to face the nearest player within 16 blocks, and jumps every 10 to 29 ticks, or every 3 to 9 while a player is that close.
It damages only players, by touching one it can see.
In singleplayer, a size 2 slime hurts a player level with it only while it is in the air, near the top of a jump. A size 4 slime hurts a player on contact. On a server, both hurt a player on contact.
When a slime of size 2 or 4 dies, it splits into four slimes of half its size. It splits only if the damage that kills it brings its health to exactly 0. More damage than that kills it without a split.
Gallery
Size 1
Size 2
Size 4
Data values
- Entity network ID:
55