Crops
| Stackable | Yes (64) |
|---|---|
| Hardness | 0 |
| Blast resistance | 0 |
| Luminous | No |
| Block ID | 59 |
Crops are wheat growing on farmland, planted from seeds.
Obtaining
Planting
Crops are planted from seeds, at the first of eight stages.
Breaking
Breaking crops makes three tries at dropping a seed. Each succeeds (stage + 1) times in 15, so 8 in 15 when fully grown. Fully grown crops, at stage 7, also drop one wheat.
Crops drop the same whether a player, flowing water, a piston or trampled farmland breaks them. Flowing lava destroys them without drops.
Behaviour
Where they stand
Crops stand only on farmland, and need light 8 or more, or open sky, to stay.
Crops that cannot stay break when a neighbouring block changes, or on their next random tick.
Growing
On each random tick with light 9 or more in the space above them, crops have a chance to advance one stage. Crops lit only by the sky do not grow at night.
The chance is 1 in (100 ÷ growth rate), rounded down. The growth rate starts at 1, and:
- the farmland under the crops adds 1, or 3 if it is wet;
- each of the eight farmland blocks around that one adds a quarter as much: 0.25, or 0.75 if wet;
- the total is halved if other crops stand diagonally beside these, or beside them on two sides at right angles.
| Crops | Chance per random tick | Average time to grow fully |
|---|---|---|
| In a single row, with wet farmland all round | 1 in 10 | 24 minutes |
| In a field of wet farmland, with crops on every side | 1 in 20 | 48 minutes |
| On dry farmland, with no farmland round it | 1 in 50 | 2 hours |
Bone meal used on crops grows them fully at once.
Data values
- Block ID:
59 - Metadata: the growth stage, 0 to 7
- Translation key:
tile.crops