Farmland
| Stackable | Yes (64) |
|---|---|
| Hardness | 0.6 |
| Blast resistance | 0.6 |
| Luminous | No |
| Opacity | Opaque |
| Block ID | 60 |
Farmland is dirt tilled with a hoe, and the only block crops grow on.
Obtaining
Tilling
Using any hoe on grass or dirt turns it into farmland. Grass must have air above it, and cannot be tilled from below. Dirt can be tilled from any side, even with a block on top.
Breaking
Breaking farmland drops dirt, whatever breaks it. A shovel breaks it fastest.
Usage
Seeds are planted on farmland, and grow into crops. Crops grow faster on wet farmland.
Behaviour
Moisture
Farmland has a moisture level from 0, dry, to 7. Wet farmland, above 0, is darker on top. Newly tilled farmland is dry.
On a random tick, 1 time in 5, farmland:
- becomes fully wet if any water is within 4 blocks horizontally, level with it or one block up, or if rain falls on the space above it;
- otherwise dries by one level;
- if already dry, turns to dirt, unless crops stand on it.
Trampling
Each footstep an entity takes on farmland turns it to dirt 1 time in 4. A sneaking player, a rider, a spider or a wolf never tramples it.
Under a solid block
Farmland with a solid block above it turns to dirt when a neighbouring block changes. Placing a solid block on it does this at once. Anything but air, a fluid, a ladder, sugar cane, or a block that fluid flows into counts as solid.
Dirt tilled under a solid block stays farmland until a neighbouring block changes.
Data values
- Block ID:
60 - Metadata: moisture, 0 dry to 7 wet
- Translation key:
tile.farmland