Tall Grass
| Stackable | Yes (64) |
|---|---|
| Hardness | 0 |
| Blast resistance | 0 |
| Luminous | No |
| Block ID | 31 |
Tall Grass is a grass plant that drops seeds when broken.
Obtaining
Natural generation
Tall grass generates only in Plains, Rainforest, Forest, Seasonal Forest and Taiga, in patches: 10 per chunk in Plains and Rainforest, 2 in Forest and Seasonal Forest, and 1 in Taiga. Two Rainforest patches in three are ferns instead.
Bone meal used on grass also grows tall grass.
Breaking
Breaking tall grass drops seeds one time in eight, and nothing otherwise, whatever breaks it.
Behaviour
Tall grass stands on grass, dirt or farmland, and needs light 8 or more, or open sky, to stay.
Tall grass that cannot stay breaks when a block beside it changes, or on its next random tick.
Tall grass burns. Flowing water breaks it, and flowing lava destroys it.
Tall grass is tinted by the temperature and rainfall of a point up to 31 blocks away along +x and +z, picked by its position. Its colour can differ from the grass beneath it.
Data values
- Block ID:
31 - Metadata: 0 dead shrub, 1 tall grass, 2 fern
- Translation key:
tile.tallgrass
The game has no name for block 31 or any of its three plants.
The dead shrub at metadata 0 looks like a dead bush, but stands and drops as tall grass does. Nothing generates it. An item of block 31 places a dead shrub, whatever its damage value.