Water
| Stackable | Yes (64) |
|---|---|
| Hardness | 100 |
| Blast resistance | 100 |
| Luminous | No |
| Opacity | Filters light (3) |
| Block ID | 8 |
Water is a fluid that fills the sea and flows out from a source.
Obtaining
Natural generation
Water fills the open space below y=64, which makes the sea. It also forms lakes, and springs in cave walls.
Buckets
An empty bucket takes a water source, and a water bucket places one.
Ice
Ice becomes a water source when it melts, and when a player breaks it above a solid or liquid block.
Usage
Water is needed by:
- Farmland, which stays wet with water within 4 blocks across, level with it or one above;
- Sugar cane, which is placed only on grass or dirt with water beside that block;
- fishing, which gets bites only with the bobber in water;
- Squid, which spawn in water.
Behaviour
Flow
Water flows 7 blocks from a source on the flat, spreading one block every 5 ticks.
Flowing water between two sources, over a solid block, becomes a source.
Flowing water breaks the non-solid blocks it reaches, such as plants and torches, into their drops. See Fluid#What stops flow.
Lava with water beside it or above it hardens into obsidian or cobblestone.
Freezing
Still water sources freeze into ice in snowy biomes.
Entities
An entity in water:
- is pushed the way the water flows;
- stops burning, and does not catch fire;
- takes no fall damage from a fall that ends in it;
- drowns with its head under, unless it is a squid: 2 damage 16 seconds after going under, and 2 more every second after that.
A player with their head underwater mines five times slower.
Explosions
No explosion breaks water, and one centred in water breaks no blocks at all.
Data values
- Block ID:
8(flowing),9(still) - Translation key:
tile.water