Wolf

From the Minecraft Beta 1.7.3 Wiki
Wolf
Wolf
Health8
Entity ID95

A wolf is a mob that can be tamed with bones to follow and defend a player.

Spawning

Wolves spawn on grass in light above 8 in Forest and Taiga biomes only, in packs of up to 8.

A tamed wolf never despawns.

Drops

A wolf drops nothing.

Behaviour

A wolf walks at 4.4 blocks per second, 102% of a player's walking speed.

Between 2 and 6 blocks from its target, it leaps at it 1 tick in 10. Within 1.5 blocks it bites, for 2 damage, or 4 when tamed. In singleplayer it can bite a player on level ground only while airborne, as in a leap. On a server it bites a player level with it. Bites land at most every 10 ticks, as often as the target's invulnerability window allows.

Its bite is not scaled by difficulty, and it bites on Peaceful too.

It takes half damage, rounded up, from a mob, a skeleton's arrow and a creeper's blast included.

It makes no footstep sounds, and does not trample farmland or light redstone ore by walking on it.

With no target it wanders, choosing grass and then brighter spaces.

Wild wolves

A wild wolf attacks no player until one hurts it. That wolf then becomes angry and attacks the player, and so does every wild wolf within 16 blocks horizontally and 4 vertically that has no target.

An angry wolf stays angry, and cannot be tamed. Once its target is dead, it targets the nearest player within 16 blocks, even one it cannot see. Its anger is saved with the world.

A mob that hurts a wild wolf is attacked by the same wolves, and none of them becomes angry.

1 tick in 100, a wild wolf with no target attacks a random sheep within the same range.

Taming

Using a bone on a wild wolf that is not angry uses up the bone, and tames the wolf one time in three. Hearts appear when it is tamed, and smoke when it is not.

The player who tames it is its owner. Taming sets its health to 20 and makes it sit.

Tamed wolves

A tamed wolf that is not sitting follows its owner once more than 5 blocks away. If it finds no path and is more than 12 blocks away, it teleports to 2 blocks from its owner.

Its owner makes it sit or stand by using it. Any hit makes it stand, even a snowball that deals no damage, and so does entering water. A tamed wolf whose owner is not in its world sits.

It attacks whatever hurts it, except its owner.

When its owner is hurt by a mob, every tamed wolf of that owner within 16 blocks horizontally and 4 vertically that has no target attacks the mob, standing up if it was sitting. When the owner hits a mob that survives, those wolves that are not sitting attack it too. Neither applies to a creeper, a ghast, the owner's own wolves, or another player unless the server has PvP on.

A tamed wolf below full health eats a raw or cooked porkchop from a player's hand, and restores 3 health from either.

Its tail sits lower the less health it has.

Gallery

Data values

  • Entity network ID: 95