Sapling
| Stackable | Yes (64) |
|---|---|
| Hardness | 0 |
| Blast resistance | 0 |
| Luminous | No |
| Block ID | 6 |
Sapling is a young tree that grows into a tree of its own kind of wood.
Obtaining
Leaves
Leaves drop a sapling of their own kind one time in twenty, when broken without shears and when they decay.
Breaking
Breaking a sapling drops it, of the same kind, whatever breaks it.
Usage
A sapling burns as furnace fuel.
Behaviour
Where it stands
A sapling stands on grass, dirt or farmland, and needs light 8 or more, or open sky, to stay. Placing one checks only the block beneath.
A sapling that cannot stay breaks when a block beside it changes, or on its next random tick.
Flowing water breaks a sapling, and flowing lava destroys it.
Growing
On each random tick with light 9 or more in the space above it, a sapling has a 1 in 30 chance to advance a stage. The second advance grows the tree, about 20 minutes on average in constant light.
| Sapling | Tree |
|---|---|
| Oak | an ordinary tree, or a big tree 1 time in 10 |
| Spruce | a spruce |
| Birch | a birch |
The tree needs grass or dirt beneath it and room to grow, as a generated tree does. A sapling on farmland never grows. One without room stays a sapling, back at its first stage.
A big tree grown from a sapling has leaf clusters four layers deep, against five for one the world generates.
Bone meal used on a sapling grows it into a tree at once.
Data values
- Block ID:
6 - Metadata: 0 oak, 1 spruce, 2 birch, plus 8 at the second stage
- Translation key:
tile.sapling
The game names all three Sapling.
A sapling with damage value 3 can be obtained through block transmutation. It looks and grows like an oak sapling, and drops itself with the same value.