Dropped Item
| Entity ID | 1 |
|---|
A dropped item is a stack of items lying loose in the world.
Spawning
A dropped item is made by each source below, and cannot be picked up until the source's delay has passed. What a block gives is on Mining, and what a mob gives is on the mob's own page.
| Made by | Can be picked up after |
|---|---|
| A player dropping an item, or dying | 40 ticks (2 seconds) |
| A broken block, a mob's drop, a broken boat or minecart | 10 ticks |
| The contents of a broken chest, furnace, dispenser or storage minecart | at once |
| A dispenser firing an item, a broken painting, a fishing catch | at once |
Behaviour
Movement
A dropped item is 0.25 blocks across. It falls, and slides to a stop on the ground. It slides further on ice, and soul sand slows it.
Water does not slow its fall, but carries it the way the water flows.
An item inside a full block moves out through the nearest face with open space beyond it.
A dropped item presses a wooden pressure plate.
Picking up
A player picks up an item that comes within 1 block of the player's body horizontally, level with it, once the item can be picked up. Only players pick up items.
The item tops up stacks of the same kind first, then fills the first empty slot, hotbar first. Whatever does not fit stays on the ground. A damaged tool or piece of armour needs an empty slot.
What ends it
A dropped item disappears 6000 ticks (5 minutes) after it appeared. It does not age outside the loaded area, and its age is saved with it.
A dropped item has 5 health. It is destroyed by:
- fire, lava or a cactus it touches;
- a lightning strike;
- an explosion that deals it 5 or more;
- falling below y = −64.
Data values
- Entity network ID:
1
The game names the entity Item. It saves the stack it holds as Item, with
its Age and Health.